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 Incoming EDP Sinx Build

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hopeless




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Join date : 2010-01-10

Incoming EDP Sinx Build Empty
PostSubject: Incoming EDP Sinx Build   Incoming EDP Sinx Build EmptyMon Feb 08, 2010 7:19 pm

1. STATS
*These stats are in terms of TOTAL, not BASE.
That means 30+10 = 40.

STR: 130
- No more, no less. Aiming for 140 Strength will result in cutting back on the equipment necessary to survive. Settling for less than 130 Strength will result in your damage not being of its highest potential. And if you aren't playing a SinX for damage, then why are you playing one?
VIT: 97
- Just say NO to Stun. Not only is it necessary to gain 97 Vitality whenever humanly possible, but it would be in a SinX's best interest to make use of its high HP, for a chance at surviving Asura.
DEX: 60~70
- SinX are actually quite flexible Dex-wise, with a +10 natural bonus from Job Level 70, and an additional 10 from Blessing. I've never had to gain over 40 BASE Dex with foods.
LUK: 0~10
- It is a little-known fact that adding 2+8 LUK delivers a +5 ATK bonus for a SinX. Still, this is optional.
AGI: REST
- The rest of your points go into Agility, when you're set on everything else.
INT: 0
- Playing a SinX, you are expected to be a serious WoE player. Anybody will tell you to pot, and that includes potting for SP.


2. EQUIPS

Head: +4 or 7 Feather Beret.
Mid: Masquerade. Since we're going for damage, don't use Angel Wing Ears.
The STR can easily come from other places if it's needed. Try harder.
Low: Gangster Scarf or Pirate Dagger, if either are available.
Armor: Anything with a Marc Card, or Evil Druid Card. The more DEF, the better. Diabolus Armor is best.
Weapon: There are several weapons that an Assassin Cross should keep with them:
* Kill a few Sandmen and get a +5 Katar of Quaking [3]. (2 Hydra Cards, 1 Skeleton Worker Card)
* Participate in a few Battlegrounds and get a +4 Brave Carnage Katar
* When attacking an Emperium, obviously a +4 Ice Pick.
Do NOT use two daggers for Emperium breaking.
Shield: +4 or 7 Valkyrie's Shield. Thara Frog Card, obviously.
If you have a Horn of the Buffalo, +7 Thorn Shield is optional.
Garment: Generally Wool Scarf or BG set, unless you have a+4 Diabolus Manteau.
Raydric Card, always for SinX. DO NOT USE A NOXIOUS.
Shoes: Generally Tidal Shoes or BG set, unless you have a +4 Diabolus Boots.
Green Ferus Card; even though they're a pain to get they'll save you points by lowering Vit.
Accessories:
1.Battleground Medals/The Sign for +5% ATK. Sign/Medal can be swapped out for Horong/Acolyte Card/Horn of the Buffalo depending on situations.
2. Diabolus Ring + Mantis Card if you have the combo, Vesper Core 02 if not.

3. YOUR JOB IN WOE

In general, a SinX is expected to be prepared to last an entire WoE with the items s/he's gathered beforehand. They're expected to already know how to play, this includes having familiarity with their limitations, strategies, and hotkeys. All SinX should be switching to a Cranial Shield/Combat Knife while they aren't casting Sonic Blow or Grimtooth, to protect themselves from damage. They should be using *ALL* of the following consumables:

- Awakening Potions
- Cursed Waters(fore emp breaking)
- Deadly Poison Bottles
- Royal Jellies or Blue Potions
- Mastela Fruits
- Boxes of Resentment (+20 ATK for 60 seconds)
- Aloevera (Lv 1 Provoke for 30 seconds)
- STR food, VIT food, AGI and DEX food optional
- Speed Potions
- Authoritative Badges
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